How to prevent blurred pixel art icon in 3.0?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By P
:warning: Old Version Published before Godot 3 was released.

Hi,

I’ve been using the 3.0 beta on OS X, and have been able to successfully import pixel art images without blur by disabling the ‘filter’ property, as shown below.


My issue is when setting the same image as the icon for the game:


At the moment, it looks like the image is still being filtered. How can I fix this?

Have you pressed the “reimport” button?

eons | 2017-12-20 23:41

Yes, I have.

P | 2017-12-21 01:14

:bust_in_silhouette: Reply From: timoschwarzer

This is because your OS doesn’t respect Godot’s filter settings. You can make a scaled-up version of your on and use that as the game’s icon.

This is what I ended up doing and it works great. Thanks!

P | 2017-12-22 19:53