0 votes


I've been using the 3.0 beta on OS X, and have been able to successfully import pixel art images without blur by disabling the 'filter' property, as shown below.

My issue is when setting the same image as the icon for the game:

At the moment, it looks like the image is still being filtered. How can I fix this?

in Engine by (29 points)

Have you pressed the "reimport" button?

Yes, I have.

1 Answer

+1 vote
Best answer

This is because your OS doesn't respect Godot's filter settings. You can make a scaled-up version of your on and use that as the game's icon.

by (707 points)
selected by

This is what I ended up doing and it works great. Thanks!

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.