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I'm trying to setup a TextureButton's click mask but Godot won't accept the PBM I made using Photoshop, and I don't see any buttons that allow me to convert a PNG to PBM within Godot, so I'm lost.

asked Dec 19, 2017 in Engine by mateusak (995 points)

1 Answer

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I was able to solve it partially:

  1. Make a PNG with Photoshop where clickable is white and not clickable is transparent
  2. Go to Online Utility and convert PNG into PBM

The only problem with this is that Godot outputs errors because "it's not a resource". It does still work, though.

answered Dec 20, 2017 by mateusak (995 points)
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