Hello, I run into problem, I dont know is this should be like this or this is bug. So problem is I imported mesh and collision shape from dea file (made in blender and exported with better collada) so after importing and running scene there is warning message - This shape is not supported to be kinematic. Please can someone explain what I doing wrong (I using kinematic as player and this mesh and collision shape is on player node).
more about error:
c error: not supported to be kinematic
c source: modules/bullet/rigidbodybullet.cpp:241
c funciotn: copyAllOwnerShapes