Ah... Chalk this one up to Godot's Documentation. I thought the in-editor Search Help
Was the same as the Website. It is not.
So I found out the following
1. the GraphNode
s must be in a GraphEdit
In order for them to be connected.
2. There is a signal and a function in order for GraphNodes
to be edited.
3. _connection_request
signal sends out data. (In GraphEdit
)
4. connect_node ()
function takes the data from the signal and hooks up the two nodes (In GraphEdit
).
From then on you can do with it as you please.