Ah... Chalk this one up to Godot's Documentation. I thought the in-editor
Search Help Was the same as the Website. It is not.
So I found out the following
GraphNodes must be in a
GraphEdit In order for them to be connected.
2. There is a signal and a function in order for
GraphNodes to be edited.
_connection_request signal sends out data. (In
connect_node () function takes the data from the signal and hooks up the two nodes (In
From then on you can do with it as you please.