Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Codex of Dreams | |
Old Version | Published before Godot 3 was released. |
Hi,
I have some questions about mesh instances (is it the same as “Multimesh”?)
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Can one (at runtime) generate instances of (at runtime) procedural generated meshes?
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Will instances be treatet as one big mesh/object or as individual objects/meshes. So: is it possible to use LOD and cull distance etc. with them?
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Are different materials or different UV-parameters (e.g. for using a texture-atlas) per instance possible?
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Does it matter for any of this if SurfaceTool or ImmediateGeometry is used?
Greetings and thx, CoD