Is there any way in Godot to use an animated sprite as a GUI control?
E.g. playing some frame-by-frame sprite animation when a button is being hovered by the mouse pointer.
I checked out
TextureButton, but they don't seem to have any means for animating the textures. They can only use static images for the different states of the button :/
On the other hand, Godot's developers in their infinite intelligence didn't derive
Control ;` so they lack the typical functionality of a GUI control, like handling user input or layout :P
Is there any way around this?
Maybe making a custom control extending one of the control classes that would use a
AnimatedSprite for displaying itself?