i'm using Godot Engine since few weeks now, and I do appreciate the simplicity of the scenes system in combination with the elegance of GScript, to which I get used with ease.
There is anyway a point I really fail onto: to build a GUI that is completely screen size indipendent.
I understand how 'anchors' and 'margin' work and I tested every of the Control nodes (such as VBoxContainer, CenterContainer, etc...), but when I play with that properties withinh the inspector, it seems that (in some circumstancies) changing the parent propertis affects the children settings and/or viceversa: an annoing reset that make my efforts useless.
I woud like to make a GUI like that:
...and this is what I tried:
Please, can you help?