Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | batmanasb | |
Old Version | Published before Godot 3 was released. |
Is there a way to disable it or avoid it? Or do I need to file a feature request?
It’s honestly becoming the most annoying thing ever. Every time (besides the initial press that makes an animation track) I press that button to key a frame, it shifts the timeline by 1 step and the frame by 1, so I have to manually go back one step to continue working on that step. I can see how it might be useful for old school sprite sheets using discrete frames , but these days it’s usually better to use continuous anyways since it counts up for you.