How to call a node by name dynamically

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:bust_in_silhouette: Asked By aljazari
:warning: Old Version Published before Godot 3 was released.

Hello !
i am working on a project
I tried to get node name dynamically however i do not know how can i do it.

forexample over 20 node uses same function

func _on_move_enter():
var node=get_node(dynamically)
if Input.is_mouse_button_pressed(BUTTON_LEFT):
    			pos= get_node(node).get_pos()

    		
:bust_in_silhouette: Reply From: Bishop

dynamically…you mean this?

export(NodePath) var node

func _ready():
node = get_node(node)

func _on_move_enter():
if Input.is_mouse_button_pressed(BUTTON_LEFT):
                  pos= node.get_pos()

then look in the Inspector tab
to search for this node.

or

func _on_move_enter():
var node=get_node("node")
if Input.is_mouse_button_pressed(BUTTON_LEFT):
               pos= node.get_pos()

over 20 nodes?..give it to the group.