system
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Attention |
Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
aljazari |
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Old Version |
Published before Godot 3 was released. |
Hello !
i am working on a project
I tried to get node name dynamically however i do not know how can i do it.
forexample over 20 node uses same function
func _on_move_enter():
var node=get_node(dynamically)
if Input.is_mouse_button_pressed(BUTTON_LEFT):
pos= get_node(node).get_pos()
system
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Reply From: |
Bishop |
dynamically…you mean this?
export(NodePath) var node
func _ready():
node = get_node(node)
func _on_move_enter():
if Input.is_mouse_button_pressed(BUTTON_LEFT):
pos= node.get_pos()
then look in the Inspector tab
to search for this node.
or
func _on_move_enter():
var node=get_node("node")
if Input.is_mouse_button_pressed(BUTTON_LEFT):
pos= node.get_pos()
over 20 nodes?..give it to the group.