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:bust_in_silhouette: Asked By Joe0239
:warning: Old Version Published before Godot 3 was released.

In Godot 3.0, I exported a cube using .dae and .obj formats and for some reason the cube turns blue when I use it in Godot 3.0 under the “MeshInstance”, why is that?

:bust_in_silhouette: Reply From: Zylann

It is blue because the default sky is blue and you probably didn’t add any light to the scene.

Try adding a DirectionalLight node, and create a WorldEnvironment node with an Environment resource on it to choose sky and other world options (note: this node shouldn’t be in every single scene, it is usually put in levels/maps).