Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | DimitriyPS | |
Old Version | Published before Godot 3 was released. |
In Godot 2.1, ProjectSettings I set “Stretch Mode=viewport”. Then I called the method get_viewport().set_rect(Rect2)
. Worked this way the simulation of switching screen resolution. Albeit it is technically a little different.
Now I portiou project for Godot 3. In Godot 3 all broke.
Method get_viewport().set_rect(Rect2)
does not exist. There is a method get_viewport().set_attach_to_screen_rect(Rect2)
… but it is not working properly.
Now how to implement the simulation of switching screen resolutions?