I want to test single scenes in my Godot project. Some of them (like the player character scene) have no camera, because they don't need one. If I click on "run scene", Godot will use that "default camera" but it is misplaced so I can't see all of my scene contents.
I also can't add a test camera, because then I would need a script that sets the test camera to active only if there is no other current active camera. The problem here is that I couldn't find a function like getcurrentcamera().
Does anyone of you has a solution to this?