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What are the cons and pros of using GDnative over C# in Godot 3.0?

in Engine by (194 points)

GDScript is still the main language of Godot 3 (and btw got some syntax sugar with the new release)

That's not what I am asking, I am asking generally which language should I use to script. I know you can use both C++ and C# but which one is better?

Yes and I just wanted to mention that there is not only C# and C++.

Yes I know and I am only interested in the difference between C# and C++?

If you want to program in C++, that's fine. If you need to think about speed and memory management, C++ is the way to go. Of course, it's more complicated, and you will have to deal with compilers and IDEs. With regards to C#, it's a typed language that's a bit more forgiving. Though, you may not be able to get all of the features of the Godot Engine through C# (I can't remember if C# support has been fully implemented in 3.0).

Now if you just want to use the editor, with all of its features, go with GDscript.

THank you very much for your help :)

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