0 votes

Below is the code I use to assign the javascript singleton to a variable.

if Engine.has_singleton("JavaScript"):
    javaScript = Engine.get_singleton("JavaScript")

if javaScript:
    get_current_player()
    get_saved_file()

However in the new godot the singleton appears to be present whether I am using a HTML 5 export or not. So I am unable to play my game from the editor (as does not have the use of the javascript singleton but still appears to be assigning it). How has this changed in the beta1, it worked fine in alpha 2?

in Engine by (289 points)

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