I have a scene with this structure:
root has an export property with a setget method that affects child.
export(Color) var colour = Color(1, 1, 1) setget _set_colour
colour = new_val
# Other relevant logic
This scene is instanced in another main scene. When I load the main scene during gameplay though, this scene's
_set_colour is run but gets an error because
get_node("child") returns null.
Is it not possible to access the child node here?