Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Elf_Ears | |
Old Version | Published before Godot 3 was released. |
Previously when I used .rotated() on Vector2D in 1.1 it would work and rotate the vector by the specified degrees, however now in 2.0 I’m getting all these weird results with weird angles upon using .move in KinematicBody2D…
Any help appreciated!