set_process(), set_process_input(), etc. Default set to true. Bug or New Workflow?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By earlroxas
:warning: Old Version Published before Godot 3 was released.

So, I’ve been porting my Godot2 game to Godot3,

And i realize that in Godot 3, default value to set_process() and set_process_input() and another function that checking every frame is set to true.

This is different from Godot 2 which if you want to activate it you must call set_process(true) or set_process_input(true) inside _ready().

So, is it a Bug or New Workflow for game development using Godot 3?

:bust_in_silhouette: Reply From: kidscancode

Yes, this is default behavior in 3.0.

And is not “by default true”, just auto-set to true if the script has it, can be disabled on ready.

eons | 2017-12-04 09:34

Okay, will make a little adjustment to my Godot2 scripts. :slight_smile:

earlroxas | 2017-12-05 06:47