If a rig my game character using Blender, and then import the rigged character to Godot 3.0, would the animations work?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Joe0239
:warning: Old Version Published before Godot 3 was released.

If so then would you be able to control the animations? For those who doesn’t know what Blender is Blender is a 3D modeling software.

:bust_in_silhouette: Reply From: stubbsy345

Yes they do. But make sure you use the BetterCollada found here: Download - Godot Engine

When you export your game character you need to tick the box saying export animations and then when you load your export in godot the animations should be there for you to use.