LightOccluder2D doesnt work

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:bust_in_silhouette: Asked By Serenade
:warning: Old Version Published before Godot 3 was released.

Hey!
So i made a scene, which is like this:

Main
sprite
LightOccluder2D
light2D

I added a white circle sprite and made new poligon in LightOccuder2D, but when the light goes by it, it acts as if LightOccluder2D was not there at all!
What could be the problem? (same layer, same mask…)

:bust_in_silhouette: Reply From: Serenade

Oh, i found whats wrong, there is “shadow enabled/disabled” checkbox, which solves it… lol