0 votes

So i made a scene, which is like this:


I added a white circle sprite and made new poligon in LightOccuder2D,, but when the light goes by it, it acts as if LightOccluder2D was not there at all!
What could be the problem? (same layer, same mask...)

in Engine by (227 points)

1 Answer

0 votes
Best answer

Oh, i found whats wrong,, there is "shadow enabled/disabled" checkbox, which solves it.. lol

by (227 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.