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So i made a scene, which is like this:


I added a white circle sprite and made new poligon in LightOccuder2D,, but when the light goes by it, it acts as if LightOccluder2D was not there at all!
What could be the problem? (same layer, same mask...)

asked Dec 3, 2017 in Engine by Serenade (221 points)

1 Answer

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Best answer

Oh, i found whats wrong,, there is "shadow enabled/disabled" checkbox, which solves it.. lol

answered Dec 3, 2017 by Serenade (221 points)
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