Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Sprowk | |
Old Version | Published before Godot 3 was released. |
I have rigidbody2d moving on collisionpolygon2d terrain. What I want to achieve is to have shadow always under character visible on the terrain.
( Also I have no experience with light or things like this. )
Can you give an example of how is the shadow effect you want to achieve? (a row of darkness, a spot somewhere)
eons | 2017-12-03 15:22
Spot underneath character. directly on closest ground.
Sprowk | 2017-12-03 22:16