I have made my tile set and put it in tilemap.
However, I found there are some artifact between each tile.
I also tried a tile set used in godot platformer, and found there is no such artifact.
Then I tried to replace one tile in the tile set with a purple square and found the artifact appears.
The tile set I used:
Altered tile set in platformer game:
Only mipmaps is checked in the flag of texture used in tile set scene.
My game is in resolution 19201080, and my game is test in resolution 1280720.
How can I eliminate the artifacts?
And why the tiles used in the platformer game do not have artifact?