0 votes

I have made my tile set and put it in tilemap.
However, I found there are some artifact between each tile.

artifact highlighted by red circle

I also tried a tile set used in godot platformer, and found there is no such artifact.
Then I tried to replace one tile in the tile set with a purple square and found the artifact appears.

The tile set I used:
enter image description here

Altered tile set in platformer game:
enter image description here

Only mipmaps is checked in the flag of texture used in tile set scene.
My game is in resolution 19201080, and my game is test in resolution 1280720.
How can I eliminate the artifacts?
And why the tiles used in the platformer game do not have artifact?

Thank you.

in Engine by (241 points)

When you made the tileset, have you used snapping?

Looking at the tres file of the tileset and reading the numbers of the sprite positions may be easier than checking the tileset scene to be sure everything is correctly set.

I don't use snapping, but I set the translation precisely.
I will check the tres file, thanks.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.