Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Nighttraveler | |
Old Version | Published before Godot 3 was released. |
Hi community
I have this behaviour: when i walk on tile ground sometimes the character stop’s while i’m still pressing the move button the i walk left and right again and this “fix”
[EDIT]
Here is a pic of the configs and the option visible collision shape on
What is the node type of your character (KinematicBody2D/RigidBody2D)? How did you setup your tiles? This is the normal structure:
Sprite (tile 1)
└── StaticBody2D
└── CollisionShape2D
It would also help to see the code that moves your character.
neikeq | 2016-02-23 21:46
i have the tree struc you describe there all son of a node2d, i edit the question with a pic( my english sucks )
Nighttraveler | 2016-02-24 03:15