Tileset animation?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Florix
:warning: Old Version Published before Godot 3 was released.

I have made some platform using tiles for the begin, center part and end part, now is there a way to animate the object that is coposed of these tileset? and then when an object for example collide with another platform longer always made with tileset composition to animate that only when collide with an object?

if you will animate this platform, or give other behavior to it, why not make a 'hole object"? maybe even a hole new scene to be easier to script, duplicate and alter if necessary? one of the advantages of Godot is his node based system, so abuse of it! :smiley:

tiernich | 2016-03-25 05:21

I would want to update this question since this is the top of search result and answer is not easily searchable:
As of 3.0 you can assign animation frames to a tile by using “Animated Texture” resource, This is a viable alternative to shader method described in the answer.

hello_world | 2019-05-18 20:44

:bust_in_silhouette: Reply From: batmanasb

Only thing I found about animated TileMaps is this one youtube video about making them using shaders