Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Carol Ribeiro | |
Old Version | Published before Godot 3 was released. |
I am an Mac user and iOS developer.
I’m not satisfied with SpriteKit way so I’m using Godot now.
I really don’t want an automatic deployer 'cause I want to use Xcode to launch to Apple Store.
I would like to export in Godot 3.0 like in Godot 2.1, with a xcode project template
Would you have some Xcode project template for Godot 3.0?
The old Xcode project template does not work. It is searching for “engine.cfg” file.
Me too looking for the template
Any idea
xCode Soul | 2017-12-16 22:13
I’ve tried the following but at the end no success, I got.
The steps is
- Download export template from Godot 3.0 beta 2
- Extract zip, inside extract iphone.zip, then you will get 3 files which are
data.pck
, library fat for debug, and another for release (both are static library). - Use Xcode project template as used in 2.1. Replace
godot_debug.iphone
with our library fat for debug, andgodot_opt.iphone
with our library fat for release one. Rename it to be exactly the same. Note that I consider this case to be the same step as done in 2.1 because both set of binary files are in fact static library. You can check with commandfile <binary file>
- Export your Godot project into .pck file, then replace this result file with
data.pck
as seen inside Xcode template project. - Open Xcode project and Run.
- You probably get the same result as image above.
Note: At first I thought this was the problem with GDNative as I linked to my project but not. I tried removing all GDNative, and just bare bone Godot with GDScript and shows sprite. Still no luck. It shows the same. So I guess this has problem with those two static binaries to use in Xcode project template.
Edit: I have filed this issue on github.
haxpor | 2017-12-30 22:47
Ok, I follow up on this problem.
You don’t have to grab template from 2.1 to move forward on this (document is not updated yet for latest). See #15203 for more detail.
The xcode project file will be available along with .ipa
file when you hit Export project
in Godot 3.0. I knew, I don’t expect such xcode project file to be generated as well as the option clearly states .ipa
. But it will be there as per user: endragor suggested in above link, and with my inspection to Godot code. Xcode project file will be generated.
Anyway, when you try to export project at of the current state in 3.0 Beta 2, you will end up like #15058. So we need to wait until the fix is there.
haxpor | 2018-01-05 12:23