Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | stillinthe90s | |
Old Version | Published before Godot 3 was released. |
Looking for a way to ‘smooth out’ light effects i a 2d isometric map.
I’m using the shader and settings from the isometric 2d lighting -demo, but with 64x32 tiles instead of the 94x43 used in the demo.
This is what I end up with:
Lowering the normal map’s opacity makes things smoother but will also mess up the light effect (e.g. SW facing walls will go dark): No light2d setting seems to make any difference.
What is failing here?