I have a working animation in blender. I export it from blender using the godot "Better Collada Exporter" add-on but the result when opened in godot 3 is flawed. In particular, the actor seems to randomly flip 180 degrees every so often.
Here's a video example of the animation working correctly (if slowly) in blender (right) and result when using godot's Better Collada Export to DAE imported in godot 3 (left)
I was wondering if anyone has a suggestion as to what might be the problem, or if it is a bug in the collada exporter or perhaps the godot importer? I'd love to narrow down the issue.