Let me describe what I'm trying to do. I want to have several meshes in the foreground, then several meshes in the background... BUT I want to ENFORCE that the foreground meshes will be drawn over the background ones, even if the player is closer to the background ones.
If 3D cameras/viewports had layer IDs like 2D, I could do that. Or if I could set the blank (undrawn) screen area of one camera/viewport to display the contents of another, I could do that. Are either of these possible? Can I enforce that a subset of meshes will be rendered under another subset regardless of distance?
Thanks Godot users!