Hi dear Godot community,
I'm not a developer (I'm graphic designer and illustrator) and for my current project made with current Godot dev version (3.0 Alpha 2 and more recent commits), I export it with the WebAssembly template.
I experience hang-up (game become unresponsive and music scratch in a loop for a second or more) in Chromium 62, but not in Firefox 57 while changing scenes or loading them.
You can test it here :
I noticed that when the scenes are loading, the output debug console in the browser say it enlarge memory, for example:
**ERROR**: enlarged memory arrays from 16777216 to 33554432, took 27 ms (has ArrayBuffer.transfer? false)
**ERROR**: enlarged memory arrays from 33554432 to 67108864, took 0 ms (has ArrayBuffer.transfer? false)
Interestingly, the debug console is reporting theses errors in Firefox, but it's not in Chrome....
I tried to optimize my scenes loading with a singleton and autoload: It's far better but that's not enough...
So, is there a way to define and increase memory limit, and how (or where in the editor) ?
Thanks a lot for your futures answers, short or long !