Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Will Nations | |
Old Version | Published before Godot 3 was released. |
For situations where you have a fire particle emitter and you want to have light produced not just at the source of the fire, but also ever-decreasing amounts of light in a trail as the heat source moves around (so you have a trail of fire that dissipates after a half-second, etc.)
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