As far I've concerned that Opengl2's GLSL2 has provided support for fake image reflecting surfaces, in which a object reflects the shining glossy surface without any reflection. A fake image is used whose coordinates are changed according to the mesh and the angle of view, which results in a illusion of a Reflection. My previous engine supported it. It ran on OpenGL 1. Godot runs on 2, also this feature is not taken out or is dead.
So, can anyone help me to make those shaders.
**any help will be appreciated **