Anyone know how to solve my problem?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By uvokin33
:warning: Old Version Published before Godot 3 was released.

My last build can not load game resources. I don’t know what the problem was with everything was good before.

Imgur: The magic of the Internet

Looks like your Curbstone.gd has problems loading, but I can’t tell more, the log isn’t full (stuff happened above in the console but it’s scrolled down). Could you provide the log from the beginning?

Zylann | 2017-11-21 18:54

The problem is that I didn’t change anything in this script and it used to work correctly before

uvokin33 | 2017-11-24 11:39

I don’t even load scripts that are in the autorun, although in the editor everything works

Imgur: The magic of the Internet

#FULL LOG

ERROR: ImageLoader::load_image: Error opening file: res://assets/sprites/Furniture/Curbstone_empty.png
   At: core\io\image_loader.cpp:53
ERROR: Failed loading image: res://assets/sprites/Furniture/Curbstone_empty.png
   At: scene\io\resource_format_image.cpp:116
ERROR: Failed loading resource: res://assets/sprites/Furniture/Curbstone_empty.png
   At: core\io\resource_loader.cpp:210
SCRIPT ERROR: GDScript::load_byte_code: Parse Error: Can't preload resource at path: res://assets/sprites/Furniture/Curbstone_empty.png
          At: res://assets/scripts/Furniture/Curbstone.gdc:17
ERROR: GDScript::load_byte_code: Method/Function Failed, returning: ERR_PARSE_ERROR
   At: modules\gdscript\gd_script.cpp:682
ERROR: ResourceFormatLoaderGDScript::load: Condition ' err != OK ' is true. returned: RES()
   At: modules\gdscript\gd_script.cpp:1757
ERROR: Failed loading resource: res://assets/scripts/Furniture/Curbstone.gd
   At: core\io\resource_loader.cpp:210
ERROR: Can't load dependency: res://assets/scripts/Furniture/Curbstone.gd
   At: core\io\resource_format_binary.cpp:717
ERROR: ResourceFormatLoader::load: Condition ' err != OK ' is true. returned: RES()
   At: core\io\resource_loader.cpp:137
ERROR: Failed loading resource: res://assets/prefs/Furniture/Curbstone.tscn
   At: core\io\resource_loader.cpp:210
ERROR: Can't load dependency: res://assets/prefs/Furniture/Curbstone.tscn
   At: core\io\resource_format_binary.cpp:717
ERROR: ResourceFormatLoader::load: Condition ' err != OK ' is true. returned: RES()
   At: core\io\resource_loader.cpp:137
ERROR: Failed loading resource: res://assets/scenes/Houses/Shelter.tscn
   At: core\io\resource_loader.cpp:210
SCRIPT ERROR: GDScript::load_byte_code: Parse Error: Can't preload resource at path: res://assets/scenes/Houses/Shelter.tscn
          At: res://assets/scripts/global.gdc:7
ERROR: GDScript::load_byte_code: Method/Function Failed, returning: ERR_PARSE_ERROR
   At: modules\gdscript\gd_script.cpp:682
ERROR: ResourceFormatLoaderGDScript::load: Condition ' err != OK ' is true. returned: RES()
   At: modules\gdscript\gd_script.cpp:1757
ERROR: Failed loading resource: res://assets/scripts/global.gd
   At: core\io\resource_loader.cpp:210
ERROR: Can't autoload: res://assets/scripts/global.gd
   At: main\main.cpp:1361

uvokin33 | 2017-11-24 11:48

Which version of the engine are you using?
Which options did you set to export your game?

Hang on… are you using Google Drive? Because I bet your data.pck has been corrupted somehow…

Zylann | 2017-11-24 20:09

I solved this problem. The whole problem is that build located in a google drive. Thank you for help.

uvokin33 | 2017-11-25 11:35