Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | cardoso | |
Old Version | Published before Godot 3 was released. |
I would like to take a screenshot of the screen, but only the level itself, and not the HUD / CanvasLayers.
Is it possible?
This would be for the purpose of capturing a game shot while the game is on pause - a pause menu is visible, which I 'd like to exclude).
I though of hiding the pause menu on the moment of the screenshot, but this would probable cause a ‘blink’ noticeable to the player/user, no?
Thanks
Maybe you could draw the level itself in a separate Viewport
and then use queue_screen_capture()
on that Viewport
.
mollusca | 2017-11-21 09:00
Thanks, it does seem like the only way to go for this case.
cardoso | 2017-11-21 20:40