Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | JadeEmpire1995 | |
Old Version | Published before Godot 3 was released. |
Hi,
We are developing a game in Unity using multiple plugins from the asset store (up to 8, all heavy scripting plugins)
And currently I am thinking swapping Unity with Godot Engine. Main reason is that we want it to be completely source controllable since the game is heavy on addons and mods. but this is only in the future roadmap.
So I am wondering, is it possible that I can:
- just swap the Engine classes like physics etc with the Godot classes
- change the formats of the Godot engine classes like certain parameters passed etc (like if you would do if a JSON server communicates with a differently formatted protobuf server, essentially you can reinterpret the format between the two protocols).
3.then change the name spaces of unity engine to the ‘tweaked GODOT’
Merely some speculation. please shed some lights on this!
iAppreciateIt()
someone did it. this article might help.
https://medium.com/@rockmilkgames/why-godot-engine-e0d4736d6eb0
volzhs | 2017-11-19 07:19