Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Newby | |
Old Version | Published before Godot 3 was released. |
When i kill my enemy the area2d and sprite queue_free but not my collision, let you know my detection code is on a different script (on my area2d) and movement in another (on my rigid body) my rigid body is the parent and the area2d is a child how can i make the child queue_free the parent