Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | SupToasty | |
Old Version | Published before Godot 3 was released. |
I want to call a method from an auto loaded node’s c# script from the current running scene’s c# script. I tried calling the method using GetRoot().GetNode("AutoLoaded Sibling to current scene").my_method();
, like I would when using GDscript, but that didn’t work. I also tried calling the class name of the node then the method…this didn’t work either. Has this not been implemented yet, or is there a c# way of doing this?