[Solved][Godot 2.1.4]AnimatedSprite on_frame_changed bug?

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:bust_in_silhouette: Asked By erasmo85
:warning: Old Version Published before Godot 3 was released.

Hi everybody,
I have an animatedSprite binded with a frame_changed function which I use to detect if the sprite got to a certain frame. When I play my project from the editor, it runs fine, the bug pops out when I export my game, it simply enters the function on the last frame played instead on every frame of the animation. My code isn’t obviously wrong, as it works from the editor. What could it be?

:bust_in_silhouette: Reply From: erasmo85

Oh, silly me, I was using the export templates from the old version (2.1.3), no bugs :stuck_out_tongue: