Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | kaitodomoto | |
Old Version | Published before Godot 3 was released. |
So, I’ve been surfing the internet for about two weeks now and have yet to find an answer to this. How do you animate a character that is composed of different body parts, and change them as it animates/moves?
The character is composed of those following:
- a body with legs and one arm
- interchangeable arm depending on action taken (attack, shoot, etc.)
How do I make it so when the character do an action, the character animates with those interchangeable images?
The only solution that I have found so far is that I have to write my own animator in either GDScript or C++. I honestly want to leave that as a last resort though, not because I don’t want to, more on the lines, that I know it’s gonna cause some performance issues.
If you know of a way to do this, please let me know. I’ve tried using AnimatedSprite, AnimatedPlayer/Tree, and none seem to do what I want. Not even that whole cutout animation is not what I’m looking for.