So I have encountered this odd little problem, in the editor I have added an image to a button that I set to be smaller than it's original size and everything appears to be fine:
However, when I decide to actually play the scene, the button image size completely changes.
I assume this is it returning to the image default size, but I'm wondering why exactly and if there is a way to stop it from doing that. For the record I'm using an ImageTexture with the following settings:
Flags: Mipmaps, Repeat, Filter
Image: [MyImage it's 512x512]
Size: 130, 130
Lossy Quality: 0.7
Thanks to anyone who helps!