Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | madicecream | |
Old Version | Published before Godot 3 was released. |
Like this.
Search for outline shaders, depending on your game can be easy or hard to set up.
eons | 2017-11-15 00:17
I’m curious about this as well. I don’t think outline shaders is the answer because it’s not just the highlight effect, it’s rendering a thing in front of something that it’s spatially behind.
Could it be done with two cameras with different cull masks?
DKesserich | 2017-12-21 02:03
DKesserich, I moved your answer to comment, because it’s not an answer.
volzhs | 2017-12-21 13:25