Rigid Body 2D is falling over after running.

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:bust_in_silhouette: Asked By bniswonger
:warning: Old Version Published before Godot 3 was released.

I am trying to get started on my first project using Godot. I added a Static Body 2d for my background and inserting a simple collision along the bottom for the player to walk on. Then, I created a Rigid Body 2D for the player, and gave it a triangle collision shape to stand on. My problem is, once I click run, the player object immediately falls over and turns upside-down, on the triangle’s point. What is going on here?

:bust_in_silhouette: Reply From: avencherus

A RigidBody handles rotational forces. However, there are four modes a RigidBody can use in Godot. You’ll find it in the properties tab, the one you’ll probably want is Character. This mode will stop the rotation forces.

Thanks so much!

bniswonger | 2017-11-11 18:09

Not a problem. :slight_smile:

avencherus | 2017-11-11 19:55