I successfully compiled the github repository of the Godot engine with Visual Studio 2015 and everything works fine. Including that the editor starts when F5 is pressed.
What I want to do is run a project directly from Visual Studio for debug purpose. I want to learn more and I want to have the possibility to add breakpoints in Visual Studio while a project is in the editor or running.
So I have two questions:
1) Is it possible to start a project (with line arguments perhaps) directly in the editor from Visual Studio?
2) Is it possible to run a project (with line arguments perhaps) from Visual Studio?