0 votes

Hello,
I successfully compiled the github repository of the Godot engine with Visual Studio 2015 and everything works fine. Including that the editor starts when F5 is pressed.

What I want to do is run a project directly from Visual Studio for debug purpose. I want to learn more and I want to have the possibility to add breakpoints in Visual Studio while a project is in the editor or running.

So I have two questions:
1) Is it possible to start a project (with line arguments perhaps) directly in the editor from Visual Studio?
2) Is it possible to run a project (with line arguments perhaps) from Visual Studio?

Best regards,
Radu

in Engine by (104 points)
edited by

2 Answers

0 votes

I figure it out myself by reading Main::print_help function from main.cpp

Command arguments: --path pathtoyourproject => runs the game
Command arguments: --path path
toyourproject -e => starts the project in the editor

Cheers!
Radu

by (104 points)
0 votes

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by (14 points)
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