0 votes

I successfully compiled the github repository of the Godot engine with Visual Studio 2015 and everything works fine. Including that the editor starts when F5 is pressed.

What I want to do is run a project directly from Visual Studio for debug purpose. I want to learn more and I want to have the possibility to add breakpoints in Visual Studio while a project is in the editor or running.

So I have two questions:
1) Is it possible to start a project (with line arguments perhaps) directly in the editor from Visual Studio?
2) Is it possible to run a project (with line arguments perhaps) from Visual Studio?

Best regards,

in Engine by (119 points)
edited by

2 Answers

0 votes

I figure it out myself by reading Main::print_help function from main.cpp

Command arguments: --path pathtoyourproject => runs the game
Command arguments: --path path
toyourproject -e => starts the project in the editor


by (119 points)
0 votes

For Asp.net projects topics, https://www.projectsatbangalore.com/CSE.html

by (14 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.