I maked simple model in Blender and export it as .obj. I try add it to scene by drag it from files list but I have saw empty box only. How to import model from .obj properly in Godot 3? If use .dae format, then it's all right.
You need a MeshInstance node first, then you can drag your .obj to the first property of this node. If drag and drop doesn't work click on the property and choose "load" in the dropdown list.
It's doesn't work. I wrote short video to illustrate my problem. My OS is Windows 7 (64 bit). Blender 2.79.
I've seen that too. It just doesn't load anything, the property is still set to "null". They really fucked up the import system for G3.