Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | DriNeo | |
Old Version | Published before Godot 3 was released. |
My issue is explained here.
The phone was updated to Android 4.1 today, but the issue stills here.
I need a workaround. My project makes no sense without a touch screen and some scenes need to be loaded from script.
One finding: with “load” instead of “preload” the project runs but the scene is completely missing.
Can you give some logcat output?
Bojidar Marinov | 2016-03-24 13:09
I’m not accustomed to use adb sorry if it’s not as precise as intended.
Here some of the last lines copied from adb logcat output.
I/godot ( 3836): ←[0;31m At: core/io/resource_loader.cpp:218.←[0m
I/godot ( 3836): ←[1;35mSCRIPT ERROR: GDScript::load_byte_code: ←[0m←[1mParse
Error: Can't preload resource at path: /PauseMenu/Menu.tscn
I/godot ( 3836): ←[0;35m At: res://Scene1/new_scene.gdc:5.←[0m
I/godot ( 3836): ←[1;31mERROR: load_byte_code: ←[0m←[1mMethod/Function Failed,
returning: ERR_PARSE_ERROR
I/godot ( 3836): ←[0;31m At: modules/gdscript/gd_script.cpp:2065.←[0m
I/godot ( 3836): ←[1;31mERROR: load: ←[0m←[1mCondition ' err!=OK ' is true. re
turned: RES()
I/godot ( 3836): ←[0;31m At: modules/gdscript/gd_script.cpp:2800.←[0m
I/godot ( 3836): ←[1;31mERROR: load: ←[0m←[1mMethod/Function Failed, returning
: RES()
I/godot ( 3836): ←[0;31m At: core/io/resource_loader.cpp:218.←[0m
I/godot ( 3836): ←[1;31mERROR: poll: ←[0m←[1mMethod/Function Failed, returning
: error
I/godot ( 3836): ←[0;31m At: core/io/resource_format_binary.cpp:681.←[0m
I/godot ( 3836): ←[1;31mERROR: load: ←[0m←[1mCondition ' err!=OK ' is true. re
turned: RES()
I/godot ( 3836): ←[0;31m At: core/io/resource_loader.cpp:142.←[0m
I/godot ( 3836): ←[1;31mERROR: load: ←[0m←[1mMethod/Function Failed, returning
: RES()
I/godot ( 3836): ←[0;31m At: core/io/resource_loader.cpp:218.←[0m
I/godot ( 3836): ←[1;31mERROR: start: ←[0m←[1mCondition ' !scene ' is true. re
turned: false
DriNeo | 2016-03-24 18:48