+2 votes

here we go again :)
I don't know where is the problem but scene saving time is about 1 min (or more), here is some images:
enter image description here

Image above is when not saving and image below when is saving (in this case CPU2 100% busy):
enter image description here

In scene is just simple mesh (Verts: 71, Edges: 111, Faces: 42, Tris: 138) and WorldEnvironment node with some basic images as skybox.
OS Linux Mint 17.2 64-bit
CPU i7-2600
RAM 8 Gb
GPU GTX760

sometimes change a little bit of code and trying to run game and before run its saving, bit annoying to wait about 1 every time and this happens just with main scene. maybe some one know where is problem?

thank you

in Engine by (110 points)

Does the long saving delay happen in brand-new, empty projects? Or is it because you've imported large resources into the scene? If it's the latter, then it's a known issue with Godot. I hope it'll eventually be fixed.

ok I found a problem, I make a new project and try to replicate old one, saving time was normal until I add cube map in WorldEnvironment node and put simple image (1024x1024) as skybox. can we say that 1024x1024 image size large?

have a 1600 x 1200 image of 3.2m in my project(well, it's a 2D project) and still saves in seconds. and my pc specs are very low :/

so I guess it is some sort of bug then.

Just throw my 5 cents here. You can save your cubemap as a separate .cbm file, and then it saves normally. Looks like Godot have some problems storing cubemaps inside the scenes.

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