0 votes

Hello, Im new with Godot, and I`m having a problem with the Gdscript.
The problem is that Im trying to do a gun that shoots a bullet, and it aparently works except that when I instance the gun on my world scene it doesnt work as intended, and the bullet spawn in a different place inside the world(other than in the Position2D node that I made as spawn point for the bullet)
The gun works as intended in its own scene but when I instance the gun scene in the world scene it has the problems that I just said.
Im using Godot Engine 2.1.4.

Here is the code for the gun:

func spawn_bullet():
var bullet= bullet_scene.instance()
var pos= get_node("Pos_bullet").get_global_pos() 
bullet.set_pos(pos)
get_parent().add_child(bullet)

Thanks in anticipation, Im having so much trouble with this.

in Engine by (55 points)

Did you used preload function to load bullet tscn

Something like this

onready var bullet_scene = preload(“res://bullet.tscn”)

Then make instance for that scene, then add it to scene tree then set pos normally

Thanks a lot xCode Soul, I realized that the problem was that the script of the gun was attached to the sprite of the gun, and the parent on the gun scene was a node2D ,and aparently it was causing problems, so I changed it and it now it works.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.