Texture problems Blender to Godot, strange lines

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:bust_in_silhouette: Asked By grol
:warning: Old Version Published before Godot 3 was released.

Hey there,

I am having texture Problems. I am trying to export my model to dae from blender but when importing into godot there are strange lines. Also my uvtexture seems to small. but this is another issue. Any ideas on how to get rid of the lines? See below a comparison of the godot and blender model…

https://imgur.com/a/y9X9m
https://imgur.com/a/2U6t4

So after, some more search. Is there maybe a better way then doing it in blender?
Or is there a good tutorial which is going more into detail? I absolutely understand the principles of hight to low poly baking but it seems that there is more to know for good results…

HELP :slight_smile: how do you do it?

grol | 2017-11-05 12:00

:bust_in_silhouette: Reply From: grol

It seems more on the Godot side. Godot is making strange pixels between the nexture tiles. I tried all different settings in the direction of alpha border and so on. But all had no effect. Any ideas?