So is a better practice to have original images in size which won't be changed, or to have them in a bigger resolution then downscale them? Or maybe to not change the scale of the Sprite but to change the parent node?
My Godot game scene is in 1920x1080 resolution, but I'm making all of the images in Affinity Designer (vector drawing software) scene in 3840×2160 resolution.
This way I thought I could have Sprites in a bigger resolution to not lose image quality when zooming in.
I'm trying to go for a "clean vector style" just for a reference what the goal for image clarity is.
Edit: the "Original PNG" in the link above is not in the original resolution, which is 1024x1024, the Original PNG in the link is downscaled resolution.