normal map is flickering, imported 3d collada mesh from blender

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By grol
:warning: Old Version Published before Godot 3 was released.

Hey there,

i have a simple cube with simple normal map. When i move the scene the texture is flickering on some sides.

I think this is a known thing but I couldnt find the answer how to solve this
.

Any ideas?

:bust_in_silhouette: Reply From: grol

OK, so it seems that the tangent arrays are not exported. Forcing the creation of them while importing or exporting solves my issue…