+1 vote

E.g. in GDscript you can do:
var scene = preload("res://myscene.scn")
var node = scene.instance()

How do you do the equivalent in C#?

asked Nov 1, 2017 in Engine by hnuqweasd (34 points)

1 Answer

+2 votes

Not sure if this is the way to do it but after reading https://godotengine.org/article/introducing-csharp-godot again I did:

PackedScene ground;

public override void _Ready()
    ground = (PackedScene)ResourceLoader.Load("res://scenes/Ground.tscn");
    StaticBody2D newGround = (StaticBody2D)ground.Instance();
answered Nov 1, 2017 by hnuqweasd (34 points)
edited Nov 1, 2017 by hnuqweasd

Yup, that's it ;)

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.